1/25/2024 0 Comments Rhinoterrain 2.0 downloadThese issues could be even worse on mobile devices because of the limited amount of draw calls you can have due to hardware limitations. This could be especially prevalent when using very large areas of Landscape. However, you might run into issues with the Landscape rendering too many vertices at once. With a larger section size, you get the added benefit of reduced CPU calculation time. One component could have 2 x 2 sections, which means that it is possible that one component could be rendering four different LODs at once. Each section is the basic unit for the Landscape LOD. If you want to have a large Landscape, you will need to use a larger section size, since using a smaller section size and then scaling the Landscape will increase the cost on the CPU. Larger sections have fewer components and are less costly on the CPU. Landscapes with smaller sections can have more optimized LODs but at a higher CPU cost. Landscapes use Section Size for LOD and Culling. Sets the scale of the Landscape in the world. Sets the rotation of the Landscape in the world. Sets the location in the world where the Landscape is created. Imports a Landscape heightmap made in an external program.Įnables the use of Non-Destructive Landscape Layers and Splines.ĭisplays any layers that are a part of your Landscape Material. Creates a new Landscape Actor in your Level.
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